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sXe Injected 8.5 Yeni !

29 Kasım 2009

sXesXe Injected 8.5 yayınlandı.Bu versiyonda yer alanlar;

* Düzeltilen : Yeni WallHack engellendi

* Eklenen : Yeni doğrulamalar eklendi

* Düzeltilen : AWH sistemi düzeltildi

* Düzeltilen : tier_0.dll düzeltildi

* Eklenen : v26 eklendi

Önemli Bu yeni sürümde bağlantı doğrulama sistemi değiştiği için daha önceki sXe Injected sürümü kullanan sunuculara bağlanamıyacaklardır.

http://sxe-anticheat.org/wp-content/plugins/downloads-manager/img/icons/default.gif download: sXe Injected 8.5 (B)
added: 29/11/2009
clicks: 537310
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NOT : sXe Injected 8.5 yükledikten sonra bilgisayarınızı yeniden başlatınız.


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Karanlik7 0.2 Örnekler

Here's a sneak preview of some new Spritely methods (version 0.2). Check the source code to see how these functions work - they should be fairly easy to follow and we hope you have fun using them. Check back on this site or follow our Twitter page where we'll be announcing the final release and full documentation when it's ready. Click here to visit our website.

 

 

Moving background elements at fixed speeds

You can move multiple background elements together, and they will all move at the same speed...

Moving background elements at relative speeds

 

You can change the relative speed of a number of background elements at once with the .spRelSpeed() method. However, before you do this, you must set a 'depth' parameter for each element when you create them with the .pan() method. Please look at the source code of this page for an example.

The 'depth' method is a value between 0 and 100 where 0 is the horizon (distant objects which do not move at all) and 100 is for very close-up objects which move very quickly:

Changing the speed of and stopping and starting sprites; changing sprite 'states'.

 

To change a sprite's 'state', you need an image with multiple rows, where each row is a 'state' (1, 2, 3, etc.) and each row contains multiple frames, like the following image:

Combining actions to modify a whole scene


Take a look at the source code to see how this is done. It's amazingly easy to do.

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